Featured Games

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    In Islebound, you take command of a ship and crew. You sail to island towns, collecting resources, hiring crew, and commissioning buildings for your capital city. Each building has a unique ability, and your combination of buildings can greatly enhance your strength as a trader, builder, or invader. You also recruit pirates and sea monsters to conquer towns, which, once conquered, allow you to complete the town action for free, and charge a fee to opponents if they want to use it. Alternatively, you can complete events that give influence, which can be used to befriend towns.


Ages 13+

Time: 60-120 min

2-4 Players



In the game, players take on the roles of investigators attempting to solve a murder case – but there's a twist. The killer is one of the investigators! Each player's role and team are randomly assigned at the start of play and include the unique roles of Forensic Scientist, Witness, Investigator, Murderer, and Accomplice. While the Investigators attempt to deduce the truth, the murderer's team must deceive and mislead. This is a battle of wits!


4 Gods

Four Gods is a real-time tile-laying game in which players create a world — one tile at a time — before laying claim to one of the four gods of their world and attempting to win followers by sending prophets into that world.

In more detail, players sit outside of a cardboard frame that represents the limits of the world. Each player starts with two randomly-drawn tiles in hand, with each double-sided tile depicting 1-3 types of landscape out of the four types present in the world.



Ages 13+

Time: 15-30 min

2-4 Players


Mansions of Madness 2nd

In ancient Egypt, even a lowly peasant could seek an audience with the Pharaoh, and in Favor of the Pharaoh 2–4 players vie for the Pharaoh's favor by working their way up through Egyptian society, gathering influence (represented by dice and powers) to gain entry to the next level of society. Once any player gains the Queen's influence, a final contest occurs for the Pharaoh's favor.


Ages 14+

Time: 120-180 min

1-5 Players

Event Report: Kaladesh Pre-Release

If you are not a Magic the Gathering player you may not have known September 24th and 25th was the Pre-Release events for Kaladesh. Looking back in our records it was our 17th set we have held a pre-release for. The format of these events has pretty much been the same since we opened. The events are either Sealed or Two Headed Giant Sealed. Return to Ravnica we were allowed 4 Events, which went up to 6 with Gatecrash. We have held 6 pre-release events every set since. 

Every set adds a mechanic or two.The new mechanic this set is the vehicle artifact. The way these were is they are just passive artifacts which have a Crew number. Tap that power of creatures you control to start the vehicle up. Then they become a better artifact creature than you usually find at a similar mana cost. Another feature of this set is the fact that it is a new plane that we have never visited before and his the home of the planeswalker Chandra. The last neat thing about this set is Masterpieces which will be in every subsequent set. For Kaladesh they are all artifacts and are about a 1 in 144 packs. So they carry some value and are sweet when you get one. 

I myself played in 3 events during the pre-release and like sealed the pool of cards you get can make winning an up hill battle or make it very easy. Midnight it was up hill and I went 2 and 2. Saturday and Sunday Noon events were much better for me. Over all I think this is a fun set and I am looking forward to the rotation and new standard that Kaladesh helps create. We are back to Friday Night Magics being Stand for both the 4:30 pm and 6:30 pm event again. So I look forward to seeing you there!